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Doom Nvim

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This project is NOT abandoned. There is a major refactoring and incremental rewrite happening under the hood. If you want to know the current progress on this or if you want to contribute by making suggestions, reporting bugs, writing code for Doom, etc. please join us in the Discord server. Any suggestion is welcome!

What is Doom Nvim?

Doom Nvim is a Neovim interpretation of the doom-emacs framework, adapted to Vim philosophy.

Our goal is to provide a configurable, extensible, performant and stable basis for any neovim configuration. Some of the defining features that make this project unique are:

  • Fast Rapid startup time without defer_fn, packages are lazy loaded and languages are only configured when opening its relevant file type.
  • Stable Plugins are pinned to commit shas to avoid breaking between updates.
  • Scalable Because of modular architecture you can disable any features you don't use. Your config is as simple or complex as you want it to be.
  • Configurable All modules are 100% overridable and configurable, use a logical structure and have LSP completions.
  • Extensible With a simple api you can easily add, and or contribute, your own modules.
  • Integrated Designed to handle and setup integrations between plugins for you. For example, whichkey will only show keybinds for modules you have enabled (and will automatically handle your custom bindings).


Mac OS / Linux

curl -s https://raw.githubusercontent.com/doom-neovim/doom-nvim/main/tools/install.sh | sh

Manual (Mac OS / Linux)

  1. Clone doom-nvim to ~/.config/nvim
  • git clone https://github.com/doom-neovim/doom-nvim.git ${XDG_CONFIG_HOME:-$HOME/.config}/nvim
  1. (optional) Checkout the latest stable version in a new branch called my-config so the auto-updater works.
  • git checkout tags/$(git tag -l --sort -version:refname | head -n 1) -b my-config
  • ℹ️ The auto-updater will be broken without this step but you're free to check updates using the :DoomCheckUpdates command and manage updates manually.


Doom nvim is configured by enabling modules in the modules.lua file and then tweaking, overriding or adding new packages, keybinds and more within the config.lua module.

We recommend creating a custom config branch (the auto install script will do this for you) and committing your changes to this branch. The auto updater will merge new releases into your config branch for you.

Enabling features: modules.lua

What is a module?

A module is a collection of packages, autocommands, keybinds and functions that add new capabilities or functionality to Doom Nvim. See what's available in modules.lua and enable the modules that you think you would like. Then restart doom-nvim, run :PackerSync and then restart doom-nvim again.

We organise modules into 2 categories:

  • features extend the abilities of Doom Nvim by adding new functionality.
  • langs add support for new languages.

Enabling/disabling modules

You can enable or disable a module by going to modules.lua (<leader>Dm) and commenting or uncommenting the entry.

-- modules.lua

return {
  -- `lsp` module is enabled, `telescope is disabled`
  features = {
    -- 'telescope'
  -- `lua` language is enabled, `rust is disabled`
  langs = {
    -- 'rust',

All modules

Doom-nvim currently has 35+ features modules and 20+ langs modules. You can find a full list of modules here

Configuring and personalising: config.lua

Modifying neovim and doom options

Doom nvim provides a number of config options, including wrapping some of vim's own options. See all available config options in the API Reference.

-- config.lua

doom.freeze_dependencies = false  -- Don't use pinned packer dependencies
doom.logging = 'trace'            -- Debug doom internal issues
doom.indent = 2                   -- Sets vim.opt.shiftwith, vim.opt.softtabstop, vim.opt.tabstop to 2

vim.opt.colorcolumn = 120         -- Regular vim options can also be set

NOTE: If you have the lua language and lsp module enabled all of these options will be autocompleted.

Adding plugins

Additional packages can be installed with the doom.use_package() function. This is a wrapper around packer.use() and provides the same API. DOCS

-- config.lua

-- Simple config
doom.use_package('sainnhe/sonokai', 'EdenEast/nightfox.nvim')

-- Advanced config
  opt = true,
  cmd = 'Luapad'

Note: you will need to restart nvim and run :PackerSync after add/removing packages to import them correctly.

Adding Keybinds

Additional keybinds can be defined with the doom.use_keybind() function. This is a wrapper around a custom nest.nvim implementation and provides the same API. DOCS

-- config.lua

  { '<leader>u', name = '+user', { -- Names this group in whichkey "+user"
    { 's', '<cmd>Telescope git_status<CR>', name = 'Git status' } -- Adds `<leader>us` keybind to trigger `Telescope git_status`

NOTE: By providing the name field your custom keybinds will show up in whichkey and mapper if you have those modules enabled.

Adding autocommands

Additional autocommands can be defined with the doom.use_autocmd() function.

-- config.lua

  -- { "<event>", "<aupat>", "<command or function>"}
  { "FileType", "javascript", function() print('Yuck!') end}
Adding commands

Additional commands can be define with the doom.use_cmd() function.

-- config.lua

-- Bind single
doom.use_cmd( { 'Test', function() print('test') end } )

-- Bind multiple
  { 'Test1', function() print('test1') end },
  { 'Test2', function() print('test2') end },

Configuring modules

The settings and config for all modules are also exposed inside of the doom global object. Here you can override the plugin git sources, pre-defined settings, keybinds or autocmds.

Make sure that the module that you want to configure/override is enabled in modules.lua

-- modules.lua
return {
  features = {
    'whichkey' -- Whichkey module is enabled

The same module with be avaliable in your config.lua in the doom.features.module_name field. The settings should have autocomplete from lua lsp.

-- config.lua
local whichkey = doom.features.whichkey -- Get the whichkey module
-- You can also access it as `doom.modules.features.whichkey`

-- Some common settings are exposed in the `<module>.settings` table.
whichkey.settings.window.height.max = 5

-- Inspect the existing config

-- Add an additional keybind
table.insert(whichkey.binds, { '<leader>u', name = '+user', {
    { "wr", function() require("which-key").reset(), name = "Reset whichkey"}
-- Replace all keybinds
whichkey.binds = {
  { '<leader>u', name = '+user', {
    { "wr", function() require("which-key").reset(), name = "Reset whichkey"}

-- Add an additional autocommand
table.insert(whichkey.autocmds, { "event", "aupat", "cmd"})
-- Replace all autocommands
whichkey.autocmds = {
  { "event", "aupat", "cmd"}

-- Modify the plugin source repo, plugins are indexed via the repository name.
whichkey.packages["which-key.nvim"] = {
-- Provide a different config function, the key has to match the entry in `whichkey.packages`
whichkey.configs["which-key.nvim"] = function ()
  local wk = require("which-key")

-- Another example with a language module
local lua = doom.langs.lua

-- Disable lua-dev loading library definitions
lua.settings.dev.library.plugins = false

Overriding modules or adding custom modules

It's possible to add your own doom modules or completely replace builtin doom modules without editing the original files. Doom will first check the lua/user/modules directory if a module exists before loading the default from lua/doom/modules.

As an example, if we wanted to replace the lua module in the langs section we would create a new file at lua/user/modules/langs/lua/init.lua.

Alternatively if we wanted to add support for a new language (lets use julia as an example) we would create a new file at lua/user/modules/langs/julia/init.lua. You would then enable the module in modules.lua

--- modules.lua
return {
  langs = {

For more info, read the documentation for creating your own modules.

Migration guide from v3

The majors changes between v3 and v4 are the following.

  • doom_config.lua renamed to config.lua
  • Adding custom commands, keybinds and autocommands done using new doom.use_* helper functions.
  • Adding extra plugins done using new doom.use_package helper function.
  • doom_modules.lua renamed to modules.lua
  • Many of the modules categories have been combined, there are now only features (modifying capabilities of doom-nvim) and languages (add support for a language)
  • Languages +lsp, +formatting, etc flags are no longer necessary

Because of the durastic changes to the way you configure doom-nvim we recommend starting a new branch and porting your changes across.


To uninstall doom-nvim delete the .nvim folder from $XDG_CONFIG_HOME/nvim (rm -r ~/.config/nvim) You will also need to delete packer_compiled.lua from $XDG_DATA_HOME/nvim/plugin/packer_compiled (rm ~/.local/share/nvim/plugin/packer_compiled.lua)


For for information please see our contributing docs.


Special thanks to these amazing people for helping improve doom (see emoji key):