lua-console.nvim - is a handy scratch pad / REPL / debug console for Lua development and Neovim exploration and configuration.
Acts as a user friendly replacement of command mode - messages loop and as a handy scratch pad to store and test your code gists.
Update: although it originated as a tool for Lua development, it has now evolved into supporting other languages too. See evaluating other languages
.
After installing Neovim, it took me some time to configure it, learn its settings, structure and API, while learning Lua in the process.
I got fed up of constantly hitting :
, typing lua= command
, then typing :messages
to see the output, only to find out that a made a typo or a
syntax error and retyping the whole thing again, copying the paths from error stacktraces and so on. I needed something better, so there it is.
print()
, errors and stacktraces. With lazy.nvim:
return {
"yarospace/lua-console.nvim",
lazy = true,
keys = {
{ "`", desc = "Lua-console - toggle" },
{ "<Leader>`", desc = "Lua-console - attach to buffer" },
},
opts = {},
}
otherwise, install with your favorite package manager and add somewhere in your config:
require('lua-console').setup { your_custom_options }
[!NOTE] All settings are self explanatory, but please read below about
preserve_context
option.
Mappings are local to the console, except the ones for toggling the console - `
and attaching to a buffer - <Leader>`
. All mappings can be overridden in your custom
config. If you want to delete a mapping - set its value to false
.
config.lua
opts = {
buffer = {
result_prefix = '=> ',
save_path = vim.fn.stdpath('state') .. '/lua-console.lua',
autosave = true, -- autosave on console hide / close
load_on_start = true, -- load saved session on start
preserve_context = true, -- preserve results between evaluations
strip_local = true, -- remove local identifier from source code
show_one_line_results = true, -- prints one line results, even if already shown as virtual text
notify_result = false, -- notify result
clear_before_eval = false, -- clear output below result prefix before evaluation of the whole buffer
process_timeout = 2 * 1e5, -- number of instructions to process before timeout
},
window = {
border = 'double', -- single|double|rounded
height = 0.6, -- percentage of main window
},
mappings = {
toggle = '`', -- toggle console
attach = '<Leader>`', -- attach console to a buffer
quit = 'q', -- close console
eval = '<CR>', -- evaluate code
eval_buffer = '<S-CR>', -- evaluate whole buffer
kill_ps = '<Leader>K', -- kill evaluation process
open = 'gf', -- open link
messages = 'M', -- load Neovim messages
save = 'S', -- save session
load = 'L', -- load session
resize_up = '<C-Up>', -- resize up
resize_down = '<C-Down>', -- resize down
help = '?' -- help
},
}
`
and start exploring. Enter
in normal mode to evaluate a variable, statement or an expression in the current line. Enter
to evaluate the code in the range or use <S-Enter>
to evaluate the whole console.return
is needed in most cases.nil
, e.g. from a loop or a function without return, it will not be printed, but shown as virtual text.
The result of assignments on the last line will be also shown as virtual text.print()
in your code to output the results into the console. It accepts variable number of arguments, e.g. print(var_1, var_2, ...)
.gf
to follow the paths in stack traces and to function sources. Truncated paths work too.[!NOTE] This is especially useful when you want to see where a function was redefined at runtime. So, if you evaluate
vim.lsp.handlers['textDocument/hover']
for example, you can jump to its current definition, while Lsp/tags would take you to the original one.
M
to load Neovim messages into the console. S
and L
to save / load the console session to preserve history of your hacking. If the autosave
option is on, the contents of the console will be
saved whenever it is toggled or closed. <C-Up>
and <C-Down>
.[!IMPORTANT] By default, the option
preserve_context
is on, which means that the execution context is preserved between evaluations.
All the code executed in the console is evaluated in isolated environment. This means that any variables you declare without the local
keyword will not be persisted
in Neovim's global environment, although all global variables are accessible. If you want purposefully to alter the global state, use _G.My_variable = ..
.
The option preserve_context
means that although you declare variables without local
, they will be stored in console's local context and preserved between separate executions.
So, if you first execute a = 1
, then a = a + 1
and then a
- you will get 2
. Variables with local
are also preserved, unless you set the strip_local
option to false
.
If you want the context to be cleared before every execution, set preserve_context = false
.
There are two functions available within the console:
_ctx
- will print the contents of the context_ctx_clear()
- clears the context<Leader>`
or executing command LuaConsole AttachToggle
.
You will be able to evaluate the code in the buffer as in the console and follow links. The evaluators and their contexts are isolated for each attached buffer.It is possible to setup external code executors for other languages. Evaluators for ruby
,racket
and python
are working out of the box, support for other languages is coming.
Meanwhile, you can easily setup your own language.
Below is the default configuration, which can be overridden or extended by your custom config, where default_process_opts
will be
replaced by language specific opts, e.g. a possible config for python
could be:
require('lua-console').setup {
external_evaluators = {
python = {
cmd = { 'python3', '-c' },
env = { PYTHONPATH = '~/projects' },
timeout = 100000,
formatter = function(result) do_something; return result end,
},
}
}
exev_config.lua
---Formats the output of external evaluator
---@param result string[]
---@return string[]
local function generic_formatter(result)
local width = vim.o.columns
local sep_start = ('='):rep(width)
local sep_end = ('='):rep(width)
table.insert(result, 1, sep_start)
table.insert(result, sep_end)
return result
end
local external_evaluators = {
lang_prefix = '===',
default_process_opts = {
cwd = nil,
env = { EMPTY = '' },
clear_env = false,
stdin = false,
stdout = false,
stderr = false,
text = true,
timeout = nil,
detach = false,
on_exit = nil,
},
ruby = {
cmd = { 'ruby', '-e' },
env = { RUBY_VERSION = '3.3.0' },
code_prefix = '$stdout.sync = true;',
formatter = generic_formatter,
},
racket = {
cmd = { 'racket', '-e' },
formatter = generic_formatter,
},
}
return external_evaluators
You can also setup a custom formatter to format the evaluator output before appending results to the console or buffer. Example is in the config.
The language evaluator is determined either from (in order of precedence):
===lang
on the line above your code snippet, in which case it only applies to the snippet directly below. The prefix can be changed in the config.===racket
(define (log str)
(displayln (format "~v" str)))
(define (fact n)
(if (= n 0)
1
(* n (fact (- n 1)))))
(displayln (fact 111))
===ruby
5.times { puts 'Hey' }
Code inside Lua comments will be sytax highlighted.
[[===python
list = [1, 3, 5, 7, 9]
for val in a:
print(list)
]]
<Leader>K
._ex
command to get a reference to the evaluator process, which can be queried for status with :is_closing()
and stopped with :kill()
.There are a number of alternatives available, notably:
Initially, when starting with Lua and Neovim, I tried all the REPLs/code runners I could find. However, I was not satisfied with all of them in one way or another.
Lua-console is an attempt to combine the best features of all of them, like REPL / scratch pad / code runner / debug console, while leaving the UX and config simple.